Jane Y. Ng
www.janeng.com

 

San Francisco, CA

yuenkay@gmail.com
415-259-7464

 

Production
Experience

Double Fine Production, San Francisco, CA

Nov 2007 – Present

Senior Artist

§     Joined the studio to develop Brutal Legend!! Hells yeah!

 

EA / Maxis, Emeryville, CA

Jan 2006 – Oct 2007

Gene Splicing Artiste (Sr. Artist) – Spore 

§     Acted as technical art liaison between Art and Engineering for streamlining of asset workflow

§     Collaborated with engineers to develop tools for model artists

§     Modeled, textured, rigged, skinned, deformed and animated a wide variety of organic and hard surface assets for Spore’s procedural asset pipeline

 

Electronic Arts Redwood Shores, CA

June 2003 – Dec 2005

Lead World Modeler – Godfather

§     Led a group of about 20 model/texture artists for the studio’s first open world title

§     Responsible for setting up modeling standards, methodology and pipelines

§     Prototyped modeling and texturing methodology for a new open streaming world

Environment Artist: Lord of the Rings – Return of the King (June 2003 – Oct 2006)

§     Prototyped, modeled and textured the 3D “tower” frontend 

§     Modeled and created textures for level art throughout the game

 

Ronin Entertainment Novato, CA 

June 2001 – June 2003

Environmental Artist

§          Modeled and Textured for preproduction of American McGee’s Oz 

Integrative

Project

AAAI Robotics Competition Entrant Orlando, FL

June – Sept 1999

§          Member of the 8-person team that created “Alfred the Penguin”, a robot which won First Place at the “Hors d’Oeuvres Anyone?” event and Best Integrated Effort.

§          Implemented two components of the computer vision system:  VIP detection and landmark recognition.

Skills

Skills and Tools

§          expertise in Maya modeling and UV-ing for both organic and hard surfaces

§          expertise in Photoshop authoring textures

§          performance analysis using PIX for Xbox

§          Maya rigging, skinning and deforming with blend shapes

§          Zbrush generating high resolution mesh for normal and ambient occlusion maps

 

Education

Swarthmore College, Swarthmore, PA

Sept 1997 – June 2001

§          Bachelor of Arts with High Honors.

§          Major in Studio Arts (Painting and Figurative Works).

§          Minor in Engineering (Compute Graphics and Computer Vision).

§          Major GPA: 3.9. Sigma Xi Honor Society. Dean’s Award 2001.

Other

§          Fluent in Cantonese, functional in Mandarin

§          Avid console and PC game player since childhood