Jane Y. Ng
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yuenkay@gmail.com |
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Senior § Joined the studio to
develop Brutal Legend!! Hells yeah! |
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Gene Splicing Artiste (Sr.
Artist) – Spore §
Acted
as technical art liaison between Art and Engineering for streamlining of
asset workflow §
Collaborated
with engineers to develop tools for model artists § Modeled, textured, rigged,
skinned, deformed and animated a wide variety of organic and hard surface
assets for Spore’s procedural asset pipeline |
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Lead World Modeler –
Godfather §
Led
a group of about 20 model/texture artists for the studio’s first open world
title §
Responsible
for setting up modeling standards, methodology and pipelines §
Prototyped
modeling and texturing methodology for a new open streaming world Environment §
Prototyped,
modeled and textured the 3D “tower” frontend §
Modeled
and created textures for level art throughout the game
Environmental Artist §
Modeled
and Textured for preproduction of American
McGee’s Oz |
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Integrative Project |
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Member of the 8-person team that created “Alfred the Penguin”, a
robot which won §
Implemented two components of the computer vision
system: VIP detection and landmark
recognition. |
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Skills |
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expertise in
Maya modeling and UV-ing for both organic and hard
surfaces §
expertise in
Photoshop authoring textures §
performance
analysis using PIX for Xbox §
Maya rigging,
skinning and deforming with blend shapes §
Zbrush generating high resolution
mesh for normal and ambient occlusion maps |
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Education |
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Bachelor of Arts with High
Honors. §
Major in Studio Arts
(Painting and Figurative Works). §
Minor in Engineering
(Compute Graphics and Computer Vision). §
Major GPA: 3.9. Sigma Xi
Honor Society. Dean’s Award 2001. |
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Other |
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Fluent in Cantonese, functional in Mandarin
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Avid
console and PC game player since childhood |