website tracking
 

Jane Y. Ng
www.janeng.com

 


San Carlos, CA 94070


yuenkay@gmail.com

415-259-7464
 

Game
Experience

EA / Maxis Emeryville , CA (Jan 2006 – present)

Gene Splicing Artiste (Sr. Artist) - Spore (Jan 2006 - present)

  • Acted as technical art liaison between Art and Engineering for streamlining of asset workflow
  • Collaborated with engineers to develop tools for model artists
  • Documented and supported many parts of the Spore model asset pipeline
  • Modeled, textured, rigged, skinned, deformed and animated a wide variety of organic and hardsurface assets for Spore's procedural asset pipeline.

Electronic Arts Redwood Shores , CA (June 2003 – Dec 2005)

Lead World Modeler - Godfather (Oct 2003 - Dec 2005)

  • Led a group of about 20 model / texture artists for the studio's first open world title
  • Responsible for setting up world modeling standards, guidelines and procedures
  • Provided technical support for world artists and supervised approval process
  • Prototyped modeling and texturing methodology for a developing pipeline
  • Designed the directory structure for world assets with the technical art director

Environment Artist: Lord of the Rings – Return of the King (June 2003 - Oct 2003)

  • Prototyped, modeled and textured the 3D “tower” frontend 
  • Modeled and created textures for level art throughout the game

Ronin Entertainment Novato, CA  (June 2001 – June 2003)

Environmental Artist

  • Modeling and texturing for Preproduction of American McGee’s Oz.

 

Other Integrative
Projects

AAAI Artificial Intelligence Robotics Competition Entrant Orlando, FL (June - Sept 1999)

  • Member of the 8-person team that created "Alfred the Penguin", a robot which won First Place at the "Hors d'Oeuvres Anyone?" event and Best Integrated Effort.
  • Implemented two components of the computer vision system: VIP detection and landmark recognition

 

Experience

Skills and Tools

  • 6 years expertise in Maya modeling and UV-ing for PS2, Xbox and PC
  • 6 years experience in Photoshop authoring textures
  • 2 years Maya rigging, skinning and deforming with blendshapes
  • 2 years in Zbrush generating high resolution mesh for normal maps and ambient occlusion maps
  • 2 years Maya mel scripting to streamline art pipeline
  • proficient knowledge in HTML and general web applications
  • basic knowledge of C++

 

Education

Swarthmore College, Swarthmore, PA (class of 2001)

  • Bachelor of Arts with High Honors.
  • Major in Studio Arts (Painting and Figurative Works).
  • Minor in Engineering (Compute Graphics and Computer Vision).
  • Major GPA: 3.9. Sigma Xi Honor Society. Dean’s Award 2001.

  Artistic
Recognition
Gallery Representation
  • New Talent Painting Exhibition, Gross McCleaf Gallery, July 2001.
  • Solo show in the Swarthmore List Gallery, figurative works, May 2001.

 

Other

  • Fluent in Mandarin and Cantonese
  • Avid console and PC gamer since childhood