| |
Game
Experience |
|
EA / Maxis Emeryville , CA (Jan 2006 – present)
|
Gene Splicing Artiste (Sr. Artist) - Spore (Jan 2006 - present)
- Acted as technical art liaison between Art and Engineering for streamlining of asset workflow
- Collaborated with engineers to develop tools for model artists
- Documented and supported many parts of the Spore model asset pipeline
- Modeled, textured, rigged, skinned, deformed and animated a wide variety of organic and hardsurface assets for Spore's procedural asset pipeline.
|
Electronic Arts Redwood Shores , CA (June 2003 – Dec 2005)
|
Lead World Modeler - Godfather (Oct 2003 - Dec 2005)
- Led a group of about 20 model / texture artists for the studio's first open world title
- Responsible for setting up world modeling standards, guidelines and procedures
- Provided technical support for world artists and supervised approval process
- Prototyped modeling and texturing methodology for a developing pipeline
- Designed the directory structure for world assets with the technical art director
Environment Artist: Lord of the Rings – Return of the King (June 2003 - Oct 2003)
- Prototyped, modeled and textured the 3D “tower” frontend
- Modeled and created textures for level art throughout the game
|
Ronin Entertainment Novato, CA (June 2001 – June 2003)
|
Environmental Artist
- Modeling and texturing for Preproduction of American McGee’s Oz.
|
| |
Other Integrative
Projects |
|
AAAI Artificial Intelligence Robotics Competition Entrant Orlando, FL (June - Sept 1999) |
- Member of the 8-person team that created "Alfred the Penguin", a robot which won First Place at the "Hors d'Oeuvres Anyone?" event and Best Integrated Effort.
- Implemented two components of the computer vision system: VIP detection and landmark recognition
|
| |
Experience |
| Skills and Tools |
- 6 years expertise in Maya modeling and UV-ing for PS2, Xbox and PC
- 6 years experience in Photoshop authoring textures
- 2 years Maya rigging, skinning and deforming with blendshapes
- 2 years in Zbrush generating high resolution mesh for normal maps and ambient occlusion maps
- 2 years Maya mel scripting to streamline art pipeline
- proficient knowledge in HTML and general web applications
- basic knowledge of C++
|
|
| |
Education |
|
Swarthmore College, Swarthmore, PA (class of 2001)
|
- Bachelor of Arts with High Honors.
- Major in Studio Arts (Painting and Figurative Works).
- Minor in Engineering (Compute Graphics and Computer Vision).
- Major GPA: 3.9. Sigma Xi Honor Society. Dean’s Award 2001.
|
| |
Artistic
Recognition |
- New Talent Painting Exhibition, Gross McCleaf Gallery, July 2001.
- Solo show in the Swarthmore List Gallery, figurative works, May 2001.
|
| |
Other |
- Fluent in Mandarin and Cantonese
- Avid console and PC gamer since childhood
|
| |
|